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Showing posts from July, 2018

ISTE 3

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Standard 3:  Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Indicator c.    Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats Description :   In order to get students engaged in learning and using new tools and learning processes, I use a variety of different mediums to present content to my students.   The past school year I implemented a flipped classroom to communicate relevant information and ideas as the ISTE indicator states.   Students would watch a tutorial video at home while filling in a notes outline.   In class the next day, students would then be able to practice the skills they learned in the video.   Class activity would look different depending on the day.   Some days, it would strictly be a workday giving stu...

Serious Gaming

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The idea of gamification and incorporating more digital games into the classroom is one I approach hesitantly.  I'm not what you would describe as "a gamer."  Don't get me wrong, we play a lot of games/do a lot of game-like activities in my classroom.  I think bringing in new and fun elements to the classroom is important for students.  I find it fascinating how adding the element of competition changes the engagement and effort levels immediately.  However, I've not had much luck in finding quality digital math games that meet my content standards and are FREE.  Therefore, I typically stick to powerpoint game templates and such because I can edit them to address the content I need.   However, from reading Melissa Whiteheads blog post , I had an epiphany.  Melissa pointed out from t he article  Gamification: Using game like elements to redesign our classrooms  that gamification does not have to mean playing online games in the cla...